🃏 About the Game

Deckweave is an endless deckbuilding card game built around the art of weaving combos. Each card belongs to a Type and carries a Number and a Symbol. Play 3-card combinations to climb through infinite levels, earning coins, and evolving your deck.

🎮 How to Play

A combo is formed by playing 3 cards:

  • Base Score: Number1 + Number2 + Number3

  • Duplicates Multiply: If numbers repeat, they multiply instead.

    • Example: 1 + 2 + 3 = 6

    • Example: 3 + 3 + 4 = (3 × 3) + 4 = 13

    • Example: 3 + 3 + 3 = 27

  • Type Multiplier: If all 3 cards share the same type (color), the combo score is doubled.

On top of scoring, each card carries a Symbol. When played, symbols are collected and once you reach the required amount, their abilities activate automatically. These abilities are biome-themed, adding another layer of strategy.

Every Type has its own playstyle:

  • 🌿 Jungle — Steady growth and boosting numbers.

  • 🌊 Ocean — Hand control and card flow.

  • ☀️ Desert — High-cost, high-reward abilities.

  • 🗻 Mountain — Defense, reductions, and stabilizing bad plays.

  • 🌋 Volcano — Risky, luck-driven chaos with massive swings.

Your goal is to beat each level’s score target, grow your deck, and climb as far as you can through the endless Weave.

🙏 Special Thanks

Huge thanks to O'O'O'A' (SimplyChark) for breathing life into Deckweave with amazing music, and to Nazarii (Rextair) for his beautiful art contributions.

💼 Licensing & White Label

Deckweave is available for licensing opportunities. We provide flexible options, including:

  • Game changes & adjustments tailored to your needs.

  • White-label versions with custom branding, design, and distribution.

If you’re interested in licensing Deckweave for your platform, brand, or project, please contact us for more details: plarmstudio@gmail.com

Published 1 day ago
StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorPlarm Studio
GenreCard Game
Made withConstruct
TagsDeck Building, Endless, High Score, Math
Average sessionA few minutes
LanguagesEnglish
InputsMouse, Touchscreen, Smartphone

Comments

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some improvements if the game is still in development: 

- the player should be able to see what cards they have left in their deck when playing (to help them better strategize) and also when creating their custom card after the boss battles (because i keep forgetting which card i really want to hunt for lol) (unless no-peeking-at-deck was intended) 

- the player should also be able to remove the cards that are not in their deck (during shop), maybe they can just trash it or sell it for 5 coins because for me it just takes up space whenever I want to swap out cards (not that big of a deal, but as a way to declutter)

- very tiny thing: i was really confused how to see the rest of my deck collection in shop until i realized you have to click and drag the collection up and down; idk, my first thought was to scroll

- during in shop and in play, players can hover over the symbols and see what they do; will be helpful for first time players (like the first time in shop i didn't know what certain symbols meant because i haven't encountered them when picking a card after a level)  

- also during shop, the little circle thingies under the upgrade I assume would be how many turns (of 3 levels? i think?) the upgrades last for; it would be nice if there is an explanation to what the little circle with a 1 or 3 next to it means

- kind of a bug: when you select a not-in-deck card, exit the menu, and return back to the collection, you can't click on a not-in-deck card; instead, you have to click a in-deck card, click X (and by the way the card on the left is empty, like the card -> card ui, - haven't tried out what that would mean if i clicked the checkmark because i didn't want to lose my good cards), and then you can click on a not-in-deck card to swap again

ye :D 

p.s. the average game session is described as "a few minutes"; like wdym a few minutes; a session took me like an hour 😭 (ofc of course a varies a lot between players and different sessions but i kinda laughed when i went to click the dropdown for more info loll)

(+1)

how's the amount of coins you get calculated?

(1 edit) (+1)

Thank you for playing!

The amount of coins is simply by how much you have beaten a level. Here's the math: (((TotalScore-LevelTarget)/OriginalLevelTarget)*10)+10
Example If the level target is 50, and you get 70: (70-50) = 20 / 50 = 0.4 * 10 = 4 + 10 = 14 Coins

You also asked in the rating "is there a way to delete cards?", when you reach 30 cards, newer cards are added to your collection, which then in every shop, you click on the Deck button to replace cards from your deck by new cards from the collection (Costs 5 coins).